With the release of v3.x I have thought I would update many of the programs I have written over the years to be compatible with this version. The update process has been remarkably painless.
Here is how I build wxWidgets and applications to run under it.
Download wxWidgets-3.0.2.zip from : http://sourceforge.net/projects/wxwindows/files/3.0.2/
Extract to : C:\wxWidgets-3.0.2
Download Bakefile v0.2.9 from : https://github.com/vslavik/bakefile/releases
In : C:\wxWidgets-3.0.2\build\msw\
nmake -f makefile.vc BUILD=release clean
nmake -f makefile.vc RUNTIME_LIBS=static BUILD=release
I almost always use "RUNTIME_LIBS=static" because it saves having to include dlls with the application.
Set the WXWIN environment variable :
WXWIN=C:\wxWidgets-3.0.2
Open a command window in : C:\wxWidgets-3.0.2\samples\ - e.g. animate (C:\wxWidgets-3.0.2\samples\animate\)
nmake -f makefile.vc RUNTIME_LIBS=static BUILD=release
cd vc_mswud
anitest
Occasionally I will use the following for debugging but it is not very often because I still haven't found a better solution than printf (or fprintf for logging to a file) :
nmake -f makefile.vc RUNTIME_LIBS=static BUILD=debug
If you have found this solution useful then please do hit the Google (+1) button so that others may be able to find it as well.
Numerix-DSP Libraries : http://www.numerix-dsp.com/eval/
Copyright © 2014 Delta Numerix
No comments:
Post a Comment